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Welcome to the podcast home of With a Terrible Fate, your first and final source for literary studies of your favorite video games. Subscribe for a range of accessible deep-dives into the storytelling of specific video games, as well as the theory of video-game narrative more broadly. Find all our written, audio, and video content, along with options to support us, at https://linktr.ee/withaterriblefate.
Episodes
Sunday Aug 08, 2021
Maps: Salvation or Sin?
Sunday Aug 08, 2021
Sunday Aug 08, 2021
Maps are profoundly practical. They help players find orientation in extensive game worlds, indicate points of interaction, and track progress. Yet by the same token, they complicate a player's relationship to the world of a game's fiction. This week, we discuss the good, the bad, and the ugly of those complications.
Later: Stefan kicks off his Yakuza: Like a Dragon diary; we discuss the order in which we unlock the final trophies of a game; and Dan recaps his visit to last week's Classic Game Fest in Austin.
- Main Story
- 00:05:53 Maps: Salvation or Sin?
- Related listening and reading:
- "Why 'Immersion' is a Dirty Word in Gaming Discourse" (Dan Hughes & Aaron Suduiko)
- "The Aesthetics of User Interfaces" (Aaron Suduiko)
- "Beacon Received: The Satisfaction of Discovery in the Metroid Series" (Laila Carter)
- Related listening and reading:
- 00:05:53 Maps: Salvation or Sin?
- Side Quests
- 00:44:10 Yakuza: Like a Dragon Diary
- 00:48:25 The Art of Unlocking Platinum Trophies
- "The Language of Trophies in Final Fantasy VII Remake" (Aaron Suduiko)
- 00:59:37 Classic Game Fest Austin
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